Hi, i want to keep my game maps in BP for dynamic loading and switching it in current level. But when i add stationary light in my map blueprint, it looks like it’s not allowed (see screenshot)…
I need stationary lights for optimization on mobiles. Why Blueprint components can’t build lights inside? What i can do?
It looks like you actually have several pointlights in this blueprint. Does that red X go away if you disable shadow casting on some of them or remove the other ones? That most likely means you have too many lights with their radius overlapping nearby.
Stationary light bakes to lightmap. And on level it works great. But i want keep all meshes of my game maps in blueprints, like using prefabs in Unity.