Is spawning thousands of actors a problem? Let’s say I want to create something where I can place cubes in the environment with the press of a button, and potentially thousands of such cubes. Is it very taxing for my approach to be to spawn a new actor at each location? I’m trying to do something like SculptrVR does if any of you have heard of it, which is to place a ton of very small cubes in the experience. Hypothetically the cubes would just be there, and not have to do anything essentially, so I doubt it would be too taxing. But if it is, are there conventions for spawning, say, thousands of instances of an actor? As in, is it better to maybe place instances of static meshes in the world instead?
I would go with placing them or generating them outside runtime so with construction script, I can’t really help you right now, but I am sure you can find information about it.
EDIT: foliage may also be an great option.