I developed for the oculus rift and go and vive and all that probably about 8-10 months ago, and I NEVER had any issues like I have now. I am blueprinting things that are as simple as overlap trigger volumes to change textures and it doesn’t work. It is such a simple setup. I also can get it working, then if I ever use any type of copy and pasting of nodes, it won’t work in the headset. Is there like some type of cache issues when launching or something?
I had the issue I posted when I first came back and that was making certain buttons open certain levels. Someone luckily replied and said I needed the maps in the main content directroy?!?! wtf. since when? Then I had to do some type of updating the directory paths?! Never had to do anything like that before.
Seriously though, this has been absolutely terrible coming back to. I wish I could even give more information, but the results are so random its crazy. Even after I got something working like change the material, I would copy and paste the exact nodes, and change just the volume and object I wanted to change, and it wouldn’t work. It would truly be exact… I deal with 3d programs daily, many of them actually, and they break a lot, but I can 95 percent of time figure out the workflow that is breaking that. But since the day I came back to Unreal, it has just been a ■■■■ show… How frustrating. I am not sure what version I even had back when I use to work in Unreal, but I wish I could go back to it. I tried going back to 4.23 and it was still junk.
Does anyone have any ideas? At first I thought it was just me being rusty, possibly forgetting things. But I can’t even follow a tutorial online anymore without it breaking, or just simply not working.
Hopefully someone will just say its the program compatibility with the Oculus go or something.
An extremely frustrated customer