So I have a ribbon that only shows in my system, but not in the emitter itself. I’m using a shape location under the particle spawn state to make it seen.
I’m doing nothing extra inside the system, just right clicking on the emitter and creating a system from that makes the ribbon show right away.
I’d like to have it seen in the emitter too… and I’m pretty sure this used to work as well.
Am I missing a recent change in UE5?