Hi there,
We are using Shadercomplexity view mode in an attempt to locate problem shaders and so on. However, we have recently discovered that the post-processing effect ‘Exposure Bias’ seems to make our entire scene look both more expensive and (if you set it to minus figures) less expensive, even though a ProfileGPU shows no change in the rendering time.
Is it possible that the exposure bias is being applied to the shadercomplexity view? Do we need to disable Exposure bias to use shadercomplexity?
We are using deferred rendering and SM5.