Is Ray Traced Shadow the only solution?





Hi All,
I am making my 1st enemy. After enabling cloth simulation on the girl’s hair, the shadow of the girl bot becomes shattered, flicking. The 1st two images show how the shadow looks like.
I find out if enable Ray Traced Shadow, the shadow back to normal as the last image shows.
I worry about the performence. Is there other ways around?
Thanks in advance for any input and comments!

BTW, if you are interested in this game I am making, please join my discord:

The animations are exceeding the bounds of the mesh, you need to increase its bounds.

Virtual shadowmaps use the bounds of the actor in order to determine which pages of the cache need to be invalidated. If the mesh goes outside the bounds (usually due to animation), then you’ll get results like this.

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