Is possible to have different texture sizes in different VR platforms using the same textures?

Hi there!

We’re developing a multi platform VR game and we are experiencing memory problems in PS4 VR using the same textures in all platforms.

We are changing Texturegroup values drastically from several .ini files and the PKG can change up to 1GB less in size and once started the visual downgrade is obvious, but the memory used in game doesn’t decrease in the same way!

Is there an easy way to downgrade the texture size in PS4 memory without having different versions for each platform?

Thanks for your time!

I don’t think you are allowed to talk about PS4 specific stuff outside the dedicated PS4 forum. So better ask there directly :wink: