SITUATION: I have opened the latest ArchVisInterior project from the Learn tab in the Epic Launcher which was used in a webinar on Ray Tracing this week. I wanted to test out the Ray tracing functionality of the computer that I’m on, which has a NVIDIA GeForce GTX 1650 4GB GDDR5. I opened it up, all the Ray tracing features are on and matching the video, but my scene is missing all of the soft shadows, GI,reflections, etc. I tried turning all the RT features on and off using CVARS, and no change in the scene.
QUESTION: does DX12 Ray Tracing run AT ALL on this GPU? I don’t care about frame rate, I just want to capture render RT lighting. I saw with some googling that some GTX cards support RT but I can’t tell what that means exactly. I haven’t actually had access to an RTX card, so I’m not sure how this works. It seems strange to me that it would allow me to turn on Ray Tracing features/boxes in the settings without the ability to run it right?