We are trying to use the “Mesh Reshape” node from the mutable plugin to reshape the characters’ clothing when using a morph target for different body types, such as overweight.
The problem we are facing is that the reshaping does not work on mesh sections with cloth simulation. Is there a solution for this already, or a concrete plan to make this work in the future?
It doesn’t look like there’s any explicit statement regarding a solution for this.
Just to double check something - Is “Enable Real Time Morph Targets” in the CustomizableObject’s compile options?
My understanding is that, while mutable can transfer cloth simulation to generated meshes, reshaping cloth sections is likely unsupported as one of the main limitations of this feature is that mesh section extensions are not supported.
As for your second question regarding a concrete plan, I can go ahead and escalate this to Epic to see if they can share any plan details to make it work in the future. (And if not, a feature request)
Mutable doesn’t support this because we currently do not access the simulation vertices of the cloth asset to do the morph there. You render mesh is most likely being morphed, but then is pulled back into position by the simulation more. In terms of the future, we want to support this and we’ll be making improvements to cloth simulation support in general, but there is no timeline on support for this at the moment.
Thanks for your reply. It would be very much appreciated if you could escalate this further, it would really help us out to at least know what the plan is for the future.
It appears that mutable and especially the reshaping node was made specifically for clothing, but cloth simulation is incompatible with its features.
In case it will not be supported, is there any other solution, like using morph targets? It looks like simulated sections also don’t support morph targets, is that correct?
It doesn’t look like there’s any explicit statement regarding a solution for reshape if the below is enabled.*
Just to double check something - Is “Enable Real Time Morph Targets” in the CustomizableObject’s compile options enabled for you?
I ask because in the Skeletal Mesh Clothing Assets docs
"Mutable supports transfer of clothing simulation data to the generated skeletal meshes.
This feature needs to be enabled per CutomizableObject in its compilation options. Go to the Object Properties tab -> Compile Options -> Enable Real Time Morph Targets."
If that is enabled and cloth sim data is still not working, I’ll go ahead and escalate.