For anyone else facing this issue (still present in 4.25, 4.24, …) here’s how I managed it:
- add an event track in the sequencer
- open the DirectorBP (what a discovery…!) and place a call in first frame
- inside the funcion send the Director receference outside to some blueprint…
- in your Bp get the Director reference and access his Player
- from that you can have the sequencer time!
- convert that to seconds, and set the medias accordingly!
This helped me couple times with both videos and audios.
Anyway it is not a perfect solution, there can be problems, I imagine because of fps differences, time conversion, etc…
Ideally there should be a seek to frame for every cinematic asset (media, sound, sequence, etc…)
Anyway it seems that generally at now is better for videos to have png sequences!