I’m currently developing AI for my enemies and when the enemy attacks I want it to rotate at a certain speed towards the players current location, and with it being inside the Behavior Tree I can’t use a timeline to try a solution with lerping-which I’ve seen here [https://answers.unrealengine.com/questions/57516/how-do-i-move-something-between-two-points-linearl.html] still results in smoothing anyway? The issue I’m facing is that because the Rinterp node starts slowing/smoothing as its angle gets closer to the characters the enemy often ends up not facing the character and misses its attack. Is there any available solution for linear interpolation or any alternative method to achieve the same results, I’d greatly appreciate any help that can be offered for this.
For more context I’m currently using 4.3 and this is the current setup I’m using - http://puu.sh/aI1F2/4fa2c66b33.png