Hello. I’ve been experimenting with AHUD::DrawLine() and I noticed that it is “off-by-one”.
As you can see, I put white lines, along (0,0)-(0,180) and (0,0)-(180,0) and it doesn’t show. The blue lines do at (1,1)-(1,180) and (1,1)-(180,1).
Textures however - through AHUD::DrawTexture() - do not have this problem; every is pixel is accounted for when plastered at (0,0).
This occurs in both C++ and Blueprint.
Any insight on this ?
