Is it possible to work with environmental sounds using Gametags in unreal?

For example, I need to control Audio Actors placed in a level when a change in time of day (day/night) or a change in nature (rain, snow) occurs.
However, due to the large amount of data, it is difficult to manage them individually.
This is why I want to use Gametags.
Does anyone have any experience using this feature for environmental sounds?

Are there any other good ways to do this besides Gametags?