Hi,
I’m trying to find a way to visualize meshes with both lighting (Lit mode) and a wireframe overlay at the same time in Unreal Engine.
From what I understand, the built-in view modes are mutually exclusive, so Lit + Wireframe doesn’t seem to be available by default.
As a level designer, this feels quite inconvenient when trying to evaluate topology while also seeing proper lighting and shading.
Is there any built-in option I might be missing, or is the only way to achieve this through a custom material or post-process effect?
Any suggestions would be appreciated!
