Is it possible to use water flowmap RGB vectors in blueprints?

Hello,
As the title says, I would like to know if it is possible to use a flowmap texture as a basis to apply force on the player to match the water flow direction on the material. Or something similar to get the RGB values from that texture used in the material so I could get the necessary X and Y directions to apply force to the correct direction and match the visual water flow without having to manually try and estimate the correct vector directions for each location. How would I make this happen?,