Is it possible to use two computers to compile c++ code for UDK?

Hi,
I’ve two computers one PC Windows and MacBook Pro. Both of them are quiet weak in terms of compiling code (it takes me up to 30-40s) to do compilation. Is it possible to perform distributed compilation across both of them? Something like swarm agent do for lightning?

You can use Incredibuild as a thirdparty solution. Here is a thread discussing this integration with ue4.