Hello.
I’m trying to make a disintegrate effect on a Text Block in an UMG Widget where different parts of Text becomes transparent at different times.
I’ve set the material domain to User Interface and I’ve tried several different Blend Modes: masked, translucent, alpha composite etc. But no matter what I try, the transparent parts of the material always renders as opaque black in the TextBlock.
I can animate the Render Opacity of the entire Text Widget, and I can animate individual shader parameters. But I cannot figure how to make only the transparent parts of the Material disappear in the Text Block. Is there some setting I’m missing?
The material with an opacity mask:
In the actual text widget, the transparent parts are showing as opaque black: