Thank you for your answer! After that, I double checked my settings, and decided to use DirectionalLight and SkyLight separately for the global illumination instead of the SunSky actor. It worked! I managed to combine two types of lighting in one level. Later, I even managed to do this using the SunSky. I don’t know what the problem was. It is possible that in addition to the DirectionalLight and SkyLight in the SunSky actor, there were other objects that needed to establish mobility.
But after that another problem arose. Is it possible to use cascaded shadows in such a bundle? As we can see in the additional screenshot, dynamic cascading shadows and static shadows cannot be rendered at the same time.