To clarify: SM4 is DX10, SM3 is DX9 (not currently used); we cross-compile (with hlslcc) hlsl → glsl and based off the shader model target; we currently generate glsl for GL3, GL4 & ES2.
To clarify: SM4 is DX10, SM3 is DX9 (not currently used); we cross-compile (with hlslcc) hlsl → glsl and based off the shader model target; we currently generate glsl for GL3, GL4 & ES2.