- each TriggerBox has a unique Actor tag:
- the Game Instance has a variable and a Custom Event hooked up to a Switch:
- when the player enters the TriggeBox we read its tag and push that value into the Game Instance’s variable
- when you’re ready to play the video, ask the Game Instance to do it, it has the data and a Custom Event to pull it off; or you can fetch just the variable instead and have the video playing logic elsewhere
Alternatively, you could use a Save Game:
And here: