Hi there. I’ve created 4 trigger boxes that each open the same level but I would like a different video to play in each level depending on the triggerbox that has been selected. I’ve wondered about using a gameinstance so that when my level has loaded I can detect which triggerbox has been activated from the new level but I cannot work out how to save a variable from the triggerbox. I don’t suppose anyone would know how to do this or have a better suggestion of how to solve this problem. Thanks
- each TriggerBox has a unique Actor tag:
- the Game Instance has a variable and a Custom Event hooked up to a Switch:
- when the player enters the TriggeBox we read its tag and push that value into the Game Instance’s variable
- when you’re ready to play the video, ask the Game Instance to do it, it has the data and a Custom Event to pull it off; or you can fetch just the variable instead and have the video playing logic elsewhere
Alternatively, you could use a Save Game:
And here:
Hi Everynone, Thank you so much for posting this and I’m going to give it go now!
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It works! Thanks so much for this, you’ve saved me hours of time!
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