I am working on UI for my Inventory (non-interactive, it simply shows icons of items player acquired and count for each, if item is stackable) and I am wondering it’s possible to use atlas texture with UMG widgets ?
If it is possible, how would I go about it ? (I couldn’t find a single tutorial on the subject)
P.S. Items are structs, struct has field where inventory icon is stored (texture sample). I assume I’d need to have the same type of reference for both inventory and UI, so I am not sure what do use there since it has to be UMG compatible (last time I messed with UMG it didn’t have support for materials).