Is it possible to use a second viewport as a default window for testing local multiplayer?

If I start a local game setting 2 as number of players…

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…the result is that the first player (Server) is spawned in the last viewport I clicked, and the second player (client) is spawned in the regular pop up window, and I have to move it every time (it used to go under the unreal window if I click outside it, fortunately in editor preferences there’s the “Always on top” checkbox)

If you know a way or a plugin that allows doing this it would be very appreciated!

Thank you in advance!

As far as I know, no it isn’t possible. You need to start the game for the host to list the server and for the client to join. Perhaps there is some trickery you can do if you run the game with two viewports, but that is something I am not aware of.

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