Is it possible to Upsample/Downsample resolution on GearVR ?


I’ve tried using both “r.ScreenPercentage” and “r.mobileContentScaleFactor” in my GearVR application in order to lower the render resolution. (I’ve tried setting them both in DeviceProfile and on the console)

None of these commands seem to do anything on the GearVR. Any idea why this happens ?

r.ScreenPercentage does seem to work on PC dough.