Hello, i’m currently trying to understand how the volume brushes shape can be changed in c++. But i’m not having much luck with that.
What i’m trying to do is have one volume that can be changed using the geometry tool in the editor, this is a physics volume. When this physics volume is placed in the editor, another volume is spawned. This newly spawned volume is a post process volume. I want the post process volume to mirror the physics volumes shape when it’s changed using the geometry tool.
But i cannot seem to get this to work, nothing i have tried works at all.
I have tried recreating the post process volume using a duplicated Brush from the physics volume, and various different combinations of setting the brush on the post process volume to a new one and rebuilding it.
Does anyone have any suggestions about what i can try, or maybe an example of how it could be done?
Thanks!