Basically the title.
I know I have the load and unload stream level but it doesn’t really work as I’d like it to.
For example if I have two sub-levels (1 and 2) and I have enemies in 2, loading and unloading sub-level 2 will always reset the position of the enemies and I want them to keep moving or at least keep their current position even if I unload level 2 and load level 1 for a few moments. I’m bad at explaining things but I hope you guys get the idea…
This should help you: Level Visibility Track | Unreal Engine Documentation
If you want to keep them moving, they have to be in another level.
If you’re happy with them remembered where they were, they you have to save their position in the save game
I thought about this a bit more… If you spawn your players, all your problems go away, because any spawned item appears in the persistent level, which means you can load/unload other levels as much as you like
1 Like