Is It Possible to Toggle Object Color From Green To Red If A Player Is In A Certain Distance Without Using LERP?
I already have the blueprint setup for getting the distance, but how can I change the color without using a LERP node?
The object should change from green to red without any transition as soon as the reference object is within 10m.
Is this possible?
Holy crapola, exactly what I need. Thanks a bunch. Thanks for taking the time to setup not just one demo, but 2. You’re awesome.
Or more specifically for you:
![349045-screenshot-2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/c/7/3c7e38db74c8d96ba96d602cd4b953856f63221e.jpeg)
![349046-color2.gif](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/f/9/9f9cfc054bd6d906a6699c5d61c6df3de7a1afad.gif)
You’re welcome, can you put a tick on the answer? Cheers ![:slight_smile: :slight_smile:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/slight_smile.png?v=12)
Done. Just one quick question, how did you create the MESH node?
I’m assuming you’re doing this in the 3rd person character? Then it’s just the skeletal mesh of the player