So I just spent quite a while creating some cool effects (At least I think). I was hoping I could just “export” what I made so I can use it later in different projects, but when I click “Export” on the effect it saves it as a “T3D” file, and when I try to import that somewhere else UE Tells me its invalid.
Is there no way to start developing my own library of effects (I know I can right click and migrate, but was hoping I could just save a bunch of individual effects)
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Hey there @BigDadBoom243! Welcome to the community! As long as you’re passing between Unreal Engine projects of the same version you can Migrate assets between them with the migration tool:
Thank you for the answer, but when I do that it removes it from the original. I guess I could make a copy of it then migrate that… I was hoping to build up a reference of multiple items I could just pick and choose from later… I guess I could maintain a specific project that has a lot of that in it… Thanks, was hoping I was just missing something really silly
I understand, this process seems a bit much, but having a project to hold them all will also allow easy porting to the future versions as well. This also keeps all of their references indexed properly so the content browser has less problems than just moving the files in a file system. This also makes sure that any resources that the assets require to run are there as well! While you could instead just make a folder holding these assets instead, you’d still need it in a project before upgrading them anyway.