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Is it possible to save a spawned actor in the level/map itself?
Development
Rendering
savegame
,
Procedural-Generation
,
save-level
,
Blueprint
,
level-blueprint
,
Level-Streaming
,
question
,
unreal-engine
,
editor
ClockworkOcean
(ClockworkOcean)
February 10, 2023, 6:37pm
2
Unless you want to modify the engine source code, er no.
You need to use a save game.
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