Is it possible to save a spawned actor in the level/map itself?

Hello everbody,

I just wanted to ask if it is in any way possible during runtime (when the game is running/playing in the editor) to save a spawned actor to the actual map/level itself?

I am not talking about save states/SaveObject I really want to save the actor into the level so that it is persistent and shows up in the editor and stays there even when I stop the game.

In other words: Can I persistently modify the level in game during runtime with Blueprints? Something like a “Save To Level”, “Or Save Actor To Level” Node.

And if that is, in fact possible, do you think I can also do it with a Procedural Mesh?

Thx for you help!

Unless you want to modify the engine source code, er no.

You need to use a save game.