Hello everbody,
I just wanted to ask if it is in any way possible during runtime (when the game is running/playing in the editor) to save a spawned actor to the actual map/level itself?
I am not talking about save states/SaveObject I really want to save the actor into the level so that it is persistent and shows up in the editor and stays there even when I stop the game.
In other words: Can I persistently modify the level in game during runtime with Blueprints? Something like a “Save To Level”, “Or Save Actor To Level” Node.
And if that is, in fact possible, do you think I can also do it with a Procedural Mesh?
Thx for you help!