So, I have been playing with the sequencer and you can set up a scene and export it as a video. However, I cannot find any nodes on how to record during runtime.
I am comfortable with a BP or C++ answer
So, I have been playing with the sequencer and you can set up a scene and export it as a video. However, I cannot find any nodes on how to record during runtime.
I am comfortable with a BP or C++ answer
Win Matinee/Sequencer there’s a movie button/clap board (like in the beginning of a movie scene to give information to the editor). Click that button for recording options.
These posts have extra information. I hope that answers your question!
Thanks for that, but, I just realised I didn’t empahsise that I need multiple different videos, one for each animation being played. Sequencer records it as a whole and won’t let me record parts or let me control it of external scripts. Matinee, does let me use external scripts, but shuts down after I stop the first recording.
Neither of these, work at Runtime
I had a chat with a developer at Epic Games and the solution we came up with was to export a full video, with time stamps saved to a txt. Then use a Python and batch script to cut the video into smaller videos and upload it to a server.
The engine is not built for this and to even get something similar within the engine, one would need to heavily edit the engine source code