is it possible to put a Gradient inside another Gradient, inside of a light? Like this example from maya

for rect lights in maya/vray I would often put a V ramp inside a U ramp to create this kind of gradient in a light- how would one achieve this inside unreal?

Hi! In the material editor you can add gradients for your material. If you multiply the U gradient with the V gradient you will get very similar result.

‘in the material editor’ - this would be to create a material? you can’t put a material inside a light texture slot though, right?