for rect lights in maya/vray I would often put a V ramp inside a U ramp to create this kind of gradient in a light- how would one achieve this inside unreal?
Hi! In the material editor you can add gradients for your material. If you multiply the U gradient with the V gradient you will get very similar result.
‘in the material editor’ - this would be to create a material? you can’t put a material inside a light texture slot though, right?