Is it possible to push a cloth out of collision while in an idle

I have a character with a short dress. Some of the idle animations put her in a crouching position. In the animation window, leg penetrates the skirt

when you select the crouching animation. Now, it only happens when the leg starts off in the crouching position, if you have an animation where the character gets into the crouching position, the penetration does not occur. Is there a way to get the cloth to be pushed out of the leg collision?

Steps to Reproduce

Hi,

Could I ask you for a bit more information regarding the setup?

For example, is the character’s crouch idle animation skirt clipping happening during gameplay or in sequencer?

Are you using transitions in a blueprint animation state machine or switching animations directly from something like Play Animation?

When the character is already in the crouching position, is the skirt already clipping before going into the crouching idle or does it occur during / after?

If you think of any additional setup information that might help, please feel free to include that as well.

Regards