Hello, hello!
I’m currently working on a game project for school and one of the gameplay elements we need is to be able to grab and release objects.
The problem being that, while testing the idea in blueprint, I noticed that the physics object grabbed by the player can just push around other physics objects like it weights nothing and I can’t figure out how to make it stop, if it’s even possible.
While we’re on it, it is possible to prevent a physic object from pushing other physics objects with immense force? Like where a cube with physics is on top of a table and that, for x reason, the table move, is it possible prevent it from moving like crazy AND from propulsing the cube into the stratosphere?
Thanks in advance for the suggestions.