Is it possible to ONLY bake a indirect lighting propogation volume without using lightmaps in the scene?

hello all

thanks for taking the time to look at what i am sure is a fairly obvious question :slight_smile:

i am looking to have a half-dynamic system. basically we are using a direct light and a sky light (both set to moveable) and is considered a fully dynamic system however in adition to this i need to add some LPVs to illuminate the character better in shadowed areas

for some reason i cant seem to work out how to disable lightmaps, i want to bake the cache for the LPVS but NOT use any lightmaps in the environment

any advice?