Hi, I’m using the procedural foliage spawner tool to add static mesh foliage to my world.
My world is built up of both a landscape and static meshes (cliffs and such), so I have the spawner set to both spawn on landscape and static mesh.
I also have a lot of static meshes in my world that I don’t want foliage spawned on. Is it possible to mark which static meshes can / cannot spawn foliage on top of? I currently plan on just painting out all these areas manually, but if I decide to add another piece of foliage further on, I’d have to resimulate and paint everything out again. I was wondering if there was a more streamlined process to this.
Thank you!