I want to create those sort of cutscenes in my game where characters move a certain way but the dialogue box and scene doesn’t move until player uses input.
I’m not making any official games right now im just practicing at the moment because i’m still new to unreal engine. But no matter where i look I can’t find any tutorials or advice on how to actually make it. I know level sequencer, I know dialogue systems, but as for the exact mechanic i mentioned, nothing.
People say pause sequencer with event and i tried but I couldn’t get it to work right. Is it actually possible?
Your sure? Are you basically saying take qte functions but just take away the time aspect so to dialogue stays for as long as I want. It would be nice to have a step by step on what to do.
Hello @NicoleRose1000 ,
Yes, it’s possible to achieve what you’re trying to do. There are several ways to implement it, depending on the result you’re looking for and how you want the interaction to work. I’ve included some videos, documentation, and forum posts that might help you achieve exactly what you’re looking for.
The first option that might help is using Quick Time Events (QTEs), as @MrAllen1976 mentioned in the previous comment. This can be useful if you want the cutscene to stop at a certain point and not continue until the player presses a key or interacts in some way. It’s a pretty common solution for this type of scene, since it lets you control when the sequence continues instead of playing the entire cinematic all at once.
QuickTime Events Examples:
Another option is to use a Level Sequencer, as you mentioned. In this case, you could pause the sequence at the point you need by using the Pause and Play nodes, then resume it once the player performs the corresponding interaction. You could also use Calling Events through Sequencer, which allows you to trigger Blueprint events directly from the sequence.
I’ve also included a video showing how to add dialogue to a Level Sequence, which might also be of interest to you. Dialogue System
And if none of these options help, could you show an example of a game that has the same interaction you’re trying to replicate? Or simply name it. That would make it easier to understand what you’re trying to achieve and find a solution that better fits your specific case.