Is it possible to make jrpg style cutscene and dialogue in unreal engine

I want to create those sort of cutscenes in my game where characters move a certain way but the dialogue box and scene doesn’t move until player uses input.

I’m not making any official games right now im just practicing at the moment because i’m still new to unreal engine. But no matter where i look I can’t find any tutorials or advice on how to actually make it. I know level sequencer, I know dialogue systems, but as for the exact mechanic i mentioned, nothing.

People say pause sequencer with event and i tried but I couldn’t get it to work right. Is it actually possible?

What you mean is QTEs (Quick Time Events), have a look on YouTube.

Your sure? Are you basically saying take qte functions but just take away the time aspect so to dialogue stays for as long as I want. It would be nice to have a step by step on what to do.