Hey everyone,
I’m building out some cutscenes for a game I’m working on using the Level Sequencer. However, I ran into an issue - the cutscenes themselves are pretty simple camera moves to mimic the character looking around, walking down a path, etc.
What I need to do is pause these at various points until a voice line has finished playing. I’m planning to have some non english recordings as options, so I can’t time these to the length of the speech. I did create my own event system that can call triggers when a line is complete, so essentially what I considered doing was building the cutscenes out of multiple sequences (the camera moves) together in a master sequence. However, I don’t think there’s a way to tell a sequence to “Pause at this frame until X happens, then continue”
Is there a way I could do this easily?