I exported Meta Human to Maya with Quixel Bridge.
I’d like to tweak this MetaHuman mesh and joints a bit and import it into UE5 as a new Skeletal Mesh to animate it.
Is this a violation of the rules?
I don’t think I’ll use the UE MetaHuman control rig
I have no plans to analyze or train RigLogic nodes.
To add to this, rigLogic node works by evaluating outgoing connections. If any of the connections is missing during the initialization phase, it will stop working.