Is it possible to incorporate Maya-edited MetaHuman into the product as a new Skeletal Mesh?

I exported Meta Human to Maya with Quixel Bridge.
I’d like to tweak this MetaHuman mesh and joints a bit and import it into UE5 as a new Skeletal Mesh to animate it.
Is this a violation of the rules?

I don’t think I’ll use the UE MetaHuman control rig

I have no plans to analyze or train RigLogic nodes.

Thank you.



No. That is not violating EULA. As long as you use Metahuman within UE it’s good. Or if you will make some media content using UE it is also ok.

I’d like to see what you will make with it. IMO Rig Logic has really odd way of storing and processing the DNA data.

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DNA files are really mysterious. It’s also mysterious that we can’t overwrite Skeletal Mesh from Maya. uh…
But your reply has really helped!
Thanks!