I have a 360 video VR app which runs on the GearVR. I may often have multiple videos which are a part of the app. 360 videos by nature are quite large. I recently tried to package a project where the total size of five videos was 2.17Gb in size. The problem is that an OBB file has a 2Gb filesize limit, which it turns out is an android platform limitation.
- I’m wondering if its generally possible for an android application to have multiple OBB files, each under 2Gb?
- Is it possible for UE4 to support packaging content into multiple OBB files?
Some of you might be thinking that I should upload the 360 video files to an online server and stream them instead of including them on the phone. Generally, that would be a good idea, but in some cases, the VR app may not be a public facing application OR the VR app is being used at conventions/conferences where public wifi is overtaxed and generally throughput is not good enough for a VR experience. The best solution is to include the videos on the phone.
My current solution is to lower the bitrate of the videos, but that’s not going to be a solution for larger projects involving multiple video files which are large.
