Hey everyone,
I have desaturated my whole scene in post process volume to make it black and white, but i was wondering is it possible for my particle effects to ignore this? so basically i want the gun fire and the blood to be in their original colour.
Thanks.
You’ll have to use a material collection instead of a post-process.
Here is an idea: You can mask by shading model ID, use unlit materials for your particles, and use the other shading models for everything else.