Is it possible to have only particle effects in colour and the rest of my project desaturated?

Hey everyone,

I have desaturated my whole scene in post process volume to make it black and white, but i was wondering is it possible for my particle effects to ignore this? so basically i want the gun fire and the blood to be in their original colour.

Thanks.

You’ll have to use a material collection instead of a post-process.

Here is an idea:
You can mask by shading model ID, use unlit materials for your particles, and use the other shading models for everything else.