Is it possible to have a hidden emissive object contribute to Lumen GI, but not Lumen Reflections?

I’m curious if its possible to exclude certain emissive actors from Lumen Reflections, but not Lumen GI. I’m using hidden, emissive meshes to act as fill lights in my scene, and I would like them to show up in the Lumen GI. However, these hidden meshes still show up in reflections when the screen traces don’t hold up - when either they are at glancing angles or on the edge of the screen. I’m guessing that with the way Lumen works, its impossible to have them contribute to GI but not reflections, but I thought I would see here first. Thank you!.