I’m exploring Unreal Engine to create still images for architectural visuals as an upgrade coming from Twinmoton.
So far Unreal checked every box and I’ve only 1 thing left that I can’t find if it is even possible. For each visual of our projects I want to be able to tweak lighting settings, including rotating or changing the HDRI between different renders. Is this possible? Using the HDRIBackdrop this seems to apply to the entire level and can’t be connected to individual camera’s.
The PostprocessVolume is able to apply some lighting changes but not to the actual HDRI backdrop. So this option wouldn’t be sufficient.
Can anyone tell me if there’s a solution for this?
Thanks a lot for this comprehensive response!
It’s a bit more complex then I hoped for, but as long as it works it won’t matter in the long run
However I’m unable to find a couple of nodes. The ‘Traget-Cubemap’ and ‘Target-Skylight’ I can’t locate, not sure where too look for them.
I’m also unable to add the ‘Target’ input for the ‘Set’ node in the Load string or find the node that has both inputs.
It’s really great if this will also work with other stuff. I’m assuming it requires a similar node construction to include/exclude certain variables.
Very helpful! Got the nodes working and can save different HDR per camera, however they don’t actually show up. It doesn’t override the HDRIbackdrop actor, feels like I’m missing one last step.