Is it possible to get primitives / colliders of a static mesh and change collision type programmatically?

Hello

As the title says: Is it possible to get primitives / colliders of a static mesh and change collision type programmatically?

In the static mesh editor (see image) there is a name field on the added primitives. Is that only for in editor identification or can it somehow be used to get the individual primitives?

Would be great with both blueprint and c++ answer if possible or link to a resource for this.

I too need the answer to this question.

Did you solve it? Does anybody have an answer?