Hey
I am quite new to Unreal but am familiar with Unity. So maybe some features will confuse me a little bit, so bare with me
So basically I wanted to dynamically spawn different classes that derive from a common base class. To keep things snappy, Iโm using the UClass pointer to pass class information.
Now, the trouble is, I can only seem to spawn objects using TSubclass<>. While this approach works, I wanted to ask if there is a work around (just curious) were I can cast the UClass into a TSubclass<>.
Thanks for reading
PS: Correct every mistake I am doing !