Is it possible to generate a nanite mesh from a static mesh at load?

Hi, I recently asked a while back if it was possible to generate static meshes at runtime and SupportiveEntity answered my question. Since that is not possible I have been wondering if there have been other ways to go about using nanite with world gen.

The question I have is : Is it possible to convert a static mesh to a nanite mesh during the games initial loading phase without editing source code? Preferably through C++ but BP’s is fine too if thats the only way.