I’m running into an issue where the Virtual Shadow Maps are being created while the landscape is still loading in. As the landscape streams in, it first appears in a very low resolution–all blocky like a Minecraft world. The virtual shadow maps are created at this point, which of course makes weird, jagged shadows. When the landscape finishes loading in, it gets smooth, but the shadows are still jagged.
These shadows do clear up when the player turns or moves far enough, but I’d prefer we don’t have the bad shadows at all. Can I tell the engine to refresh the Virtual Shadow Maps once the landscape is fully loaded? Or is this more about making sure the shadow maps are generated later in the loading process?