I have a serious performance problem I have some static meshes in a blueprint and they are attached as Hierarchical Static Mesh and even with a short disposal distance, even the meshes with the options: “remove degenerate activated” and with 8 LODs does not help, just some small static meshes and 1 point of light with 1600 radius are enough to easily drop the SPF from 60 to 30 and 20.