Is it possible to fade opasity mask only?

I’m having trouble with making only the opacity mask to fade away. The idea is that I have a plane that was bent as a sphere and when it’s like that it doesn’t use opacity mask as seen in the picture

And while this sphere is unwrapping the opacity mask should slowly fade in and looks like the picture in attachments. I tried to do it with dether and some arithmetic operations but it didn’t work.

I wanted to know if it’s even possible to do so, and if it is then how to do it? :frowning:

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  • Switch your Blend Mode to Translucent
  • Right click on material and Add ScalarParameter (or LMB + 1 and RMB->convert to param)
  • Multiply with your mask and connect to opacity node

And now it should do what you want (i hope so).

[Here][2] is tutorial how to manage params and change them in Blueprints

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