Is it possible to enable 'never stream' for baked light-map data?

When loading a level that contains baked lighting, I notice that the Global Illumination and Shadows are very blurry and look awful for a few seconds before the finally load. I’d rather have the player wait for a few seconds and spare them the horrendous sight. Is it possible to enable a ‘never stream’ setting somewhere so that the game only loads when the full lighting data is loaded?

That’s not possible, but it is possible to stream without showing the level. Later, you can set the ‘should be visible’ bool to reveal it in one go.

Yes, you have to find something to base your decision on, but it’s better than nothing.

Hi, thanks for the response. I ended up just disabling the ‘texture streaming’ option in the project settings. Sure it isn’t good practice to disable it all together, but my levels are small enough where it’s a reasonable solution.